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| God did not create the universe, says Hawking
(Reuters)http://us.rd.yahoo.com/dailynews/rss/mostviewed/*http://news.yahoo.com/s/nm/20100902/lf_nm_life/us_britain_hawking http://rss.news.yahoo.com/rss/mostviewed/nm/20100902/us_britain_hawking/date=20100902060852 |
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| Posted by collective unknown 2010-09-03 00:57:29.0 |
amen |
| Red Fishnet over Black Latexhttp://vi.sualize.us/view/c2e9b2892ee846dd36c7ac2349e58fc9/ http://vi.sualize.us/rss/tag/fishnet/2436602:black, fishnet, latex, red/date=20100526110455 |
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| Posted by alien 2010-09-02 21:43:46.0 |
old pic but awesome |
| Stardock CEO calls Elemental launch 'disastrous,' promises to do betterhttp://www.joystiq.com/2010/09/03/stardock-ceo-calls-elemental-launch-disastrous-promises-to-do/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/03/stardock-ceo-calls-elemental-launch-disastrous-promises-to-do//date=20100903103000 |
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Stardock CEO Brad Wardell has spoken out again on the troubled launch of his studio's latest game, Elemental: War of Magic. Taking to Stardock's forums, Wardell (aka "Frogboy") said, "I don't think people yet fully realize the completeness of Stardock's fail on Elemental's launch. I'm going to write more about this, but not only did we think v1.05 was ready for everyone, but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about." And while he places the blame on Stardock as a whole, he takes a full paragraph to account for his own mistakes. "EVERY competent software developer knows that the programmer must never be the one deciding whether the program is done. Yet, my love of Elemental broke my self discipline and I began coding on the game itself in vast amounts and lost any sense of objectivity on where the game's state was. I normally only program the AI on our games so I can keep a level of distance from the game itself to determine whether it's 'Ready.' On Elemental, I was in love with the world and the game and lost my impartiality." He finishes his screed with the promise, "We'll do better," and in a separate post lists off the many changes and additions coming to the game (including free expansions and an intended v1.1 patch in September). Both pieces really are worth reading in full. You can grab them here and here.
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| Rock Band Weekly: Snoop Dogghttp://www.joystiq.com/2010/09/03/rock-band-weekly-snoop-dogg/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/03/rock-band-weekly-snoop-dogg//date=20100903085000 |
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Fo' rizzle, Snoop Dogg be the Rock Band DLCizzle next week. The track pack has been a long, long ... long time coming, but it's finally here to bust out flows like ... no. Sorry, no. We can't do this. Continue reading Rock Band Weekly: Snoop Dogg
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| Futuristic 'FAST Racing League' due on WiiWare from Jett Rocket devhttp://www.joystiq.com/2010/09/03/fast-racing-league-due-on-wiiware-from-jett-rocket/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/03/fast-racing-league-due-on-wiiware-from-jett-rocket//date=20100903020000 |
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Shin'en, developer of the DS shmup Nanostray and its sequel -- and, most recently, WiiWare platformer Jett Rocket -- has begun to tease its next project for Wii's digital platform: FAST Racing League. Only a single piece of promotional art (pictured) has been revealed so far, but this image is worth at least a couple dozen words. Like, for example, the game looks to be a futuristic racer and the ship design bears an uncanny similarity to those of a certain Sony racing franchise. It's too soon to hope for an F-Zero style racer on Wii (where is the Wii game in that series, anyway?) but at least those of us who like our racing fast and future-focused have something to put on our radar.
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| Hands-on with the new Xbox 360 controller with transforming D-padhttp://www.joystiq.com/2010/09/03/hands-on-with-the-new-xbox-360-controller-with-transforming-d-pa/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/03/hands-on-with-the-new-xbox-360-controller-with-transforming-d-pa//date=20100902221000 |
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Well, what do we have here? While visiting lovely and scenic Redmond, WA to spend some time (about two hours, to be exact) with Fable 3, we accepted an invitation to swing by one of the Xbox buildings and check out the new (and, yes, improved) Xbox 360 wireless controller with transforming D-pad. We not only played with a final prototype controller, but also got a first look at the retail packaging, lenticular image and all. First, the obvious attraction: The new "transforming" D-pad. With a not-so-simple twist of the D-pad, the corner quadrants drop out of the way leaving just the cross-shaped D-pad. I say "not-so-simple" because it actually requires a little bit of effort; after all, you don't want to go from cross-shaped to old-fashioned in the middle of a hadouken. Using two thumbs to spin the D-pad improves the process though, when not being twisted deliberately, it remained firmly in place. We were told that engineering the transforming D-pad was no easy feat and the final product is not only the result of several prototypes, but all sorts of stress testing. Continue reading Hands-on with the new Xbox 360 controller with transforming D-pad
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| Bastion is Super Giant Games' first title, playable at PAXhttp://www.joystiq.com/2010/09/02/bastion-is-super-giant-games-first-title-playable-at-pax/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/02/bastion-is-super-giant-games-first-title-playable-at-pax//date=20100902200000 |
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When Super Giant Games opened its doors during GDC earlier this year, it revealed it was working on a digital title to be released in 2011. This week, Giant Bomb unveiled that title -- it's called Bastion and should be available for public consumption by next summer. Supergiant explains Bastion as an "action role-playing game set in a lush imaginative world, in which players must create and fight for civilization's last refuge as a mysterious narrator marks their every move." The "mysterious," somewhat lyrical narrator makes his first appearance in the game's trailer -- which we've dropped after the break. Considering Supergiant's pedigree (ex-EALA Command & Conquer devs) and how beautifully detailed this initial media is, we have high hopes for Bastion. The game will be playable at PAX Prime this weekend as part of the "PAX 10." Continue reading Bastion is Super Giant Games' first title, playable at PAX
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| Mafia 2 likely to be profitable, Take-Two sayshttp://www.joystiq.com/2010/09/02/mafia-2-likely-to-be-profitable-take-two-says/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/02/mafia-2-likely-to-be-profitable-take-two-says//date=20100902155000 |
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Speaking today during Take-Two's quarterly earnings call, CEO Ben Feder commented on Mafia 2's projected profitability. Perhaps directly rebutting one analyst's recent prediction, Feder assured investors, "Based upon the initial launch, we expect this to be another profitable title for Take-Two." He did not offer specific sales or shipment data for the game's first week at retail, nor did Feder note a general timetable for when to expect Mafia 2 to cross over into the black. Mafia 2 was released on August 24 to somewhat favorable critical reception, following an eight-year development process that began when 2K Czech set to work on a custom game engine. Our first glimpse of the game (pictured above) came just over three years ago.
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| Red Dead Redemption pushes Take-Two Q3 revenue up to $354.1 millionhttp://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill//date=20100902154000 |
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Take-Two has reported that net revenue for its third fiscal quarter, which ended July 31, 2010, reached $354.1 million -- an increase of $259.2 million over the same period last year. The company attributed the rise primarily to Rockstar's Red Dead Redemption, which has shipped more than 6.9 million units life-to-date. And while several older games, including Grand Theft Auto: Episodes from Liberty City, NBA 2K10 and Borderlands, contributed to overall sales at retail, Take-Two highlighted digitally distributed content as a "meaningful component" of this quarter's outcome. Operating income for the quarter landed at $12.4 million, a big turnaround compared to the $58.3 million loss suffered in the same quarter during 2009, and a minor dip from Q2 2010's $16.9 million. Take-Two's fourth quarter won't benefit from Red Dead's landing impact, but the company already has an extensive lineup of DLC planned for the coming months.
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| LA Noire officially delayed to first half of 2011http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011//date=20100902141000 |
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We all saw it coming from down Wiltshire and up the PCH: L.A. Noire has been officially delayed until "the first half of calendar 2011." The announcement was made in Take-Two Interactive's Q3 earnings release. Noire now joins Max Payne 3 as another major delayed game warming the 2011 bench, while Red Dead Redemption, Mafia 2 and Civilization 5 bring in the bucks. L.A. Noire's delay became apparent after the title made it into some magazine pieces earlier this year with a pre-October release, and then failed to show up at any of the major video game conventions this year.
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| Outland developed by Housemarque, gameplay detailedhttp://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed//date=20100902123000 |
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When Ubisoft first revealed Outland for PSN and XBLA earlier this week, the company didn't provide many details. Now, thanks to a preview on IGN, we've got a much clearer picture of the title. Outland is being developed by Housemarque, the studio behind the PSN shooter Super Stardust HD and the upcoming Dead Nation. According to IGN, the game is essentially "a cross between retro platformers like Prince of Persia or Out of This World and the color-switching of shoot 'em up Ikaruga." If just the thought of those two play styles combined has you short of breath, we wouldn't blame you. Like Ikaruga, players can switch the protagonist between two forms, white and black, rendering him impervious to bullets of the same color. At the same time, players must navigate jungle settings on branching pathways looking for secrets and, of course, boss fights. Outland isn't scheduled for release until next year, but rest assured we'll be taking a closer look during PAX.
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| iPhone Bit.Trip Beat has new levels, multiplayerhttp://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/ http://www.xbox360fanboy.com/rss.xml/http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer//date=20100902073000 |
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![]() A representative for publisher Namco Networks informed Joystiq that Bit.Trip Beat will have a multiplayer mode, for up to four players on either iPhones or iPads. Even more intriguing, the mobile version of the chiptuney rhythm-Pong game will have new downloadable levels. Namco Networks expects to release Bit.Trip Beat this fall. You can see what it looks like on iPad in our gallery. If you look at the images on an iPad, you'll really get the idea.
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2010-09-02 21:53:38.0